However, this changes gradually with every level, and the enemies will soon have a greater amount of health and unique styles, to which you'll have to adapt. At first, combat is really boring, and you can kill the guards just by following their attack pattern and striking at their weak moment without ever blocking. You use SHIFT to attack with your sword and UpArrow to block, while DownArrow sheathes your sword. Fighting them requires a certain level of skill and you can do up to ten consecutive attack-block combos without even hurting them. This is where the guard bosses and special characters make their entrance. They all have different clothes and fighting styles, so you won't be bored when fighting, but personally I don't see a crucial difference as most of them are easy to deal with. Most of the enemies you'll encounter are the palace guards. If you are stabbed when you don't have the sword in your hand, you will instantly die. The combat mode is activated when you have an enemy in front of you. Also, when falling, keeping SHIFT pressed will make you hang from the next ledge. Besides using and taking items, it is important because it allows you to move slowly and with caution. In free running you will search for the switch to the last door, avoiding traps and figuring out puzzles (RightArrow and LeftArrow to run in one of the directions, DownArrow to crouch and UpArrow to jump/grab onto a ledge). There are two primary modes of playing: the "free running" and the combat mode. Also, it doesn't matter where you save, every time you load a game (which is possible only at the start of the game) you will find yourself at the beginning of the level. Make sure you clear the first two levels with the best time possible because the saving feature is only available when you reach the third, and there is only one saving slot. You start at the bottom, in the dungeon, in some white prisoner clothes (simple, but better than the blasphemous anime look they used in the later versions for SNES and Genesis). Well, don't! Indeed you will play the same level again and again, just so you can get the best time or find the answer to a puzzle, but the pleasure of opening the green marble door and completing the level is immeasurable. So the limited time is a grand detriment for our modern rushed society, and many of you might ditch the game, because it requires a lot of practice at the beginning, just like in a racing simulation. In 60 minutes the princess has to choose between marrying the Vizier or death. You, a guy from a far land (hence the blond hair) has to save the Sultan’s daughter. The Grand Vizier Jaffar has seized power over the country, while the Sultan was fighting a foreign war. The story also isn't complex - it's the basic damsel in distress situation. Other important environment features that you'll meet along the way are the ledges, the doors and the deathtraps (the cutters and the spikes). There are different types: switch (opens gate), trap (closes gate), loose on the ground (falls down under your feet), loose above (falls on you after hitting it with the head, Mario-style). Floors are formed from slabs, which represent an important element of the gameplay, especially for resolving puzzles and dealing with enemies. While the dungeons look dark and gritty, with blue bricks on a black background, the palace has more charm and exquisiteness, with sand-yellow bricks on a wall background decorated with oriental ornaments and some Persian carpets scattered around. Far from being flashy, the levels take place in two main settings: the dungeons and the palace. Having not heard any hype about the game, I only had the curiosity of an archeologist when discovering a lost civilization.ĭespite its soon-to-be 20th anniversary in 2010, you can easily understand the greatness of its simplicity. In 5-6 lines of words, he expressed his true feelings about the game and how much he enjoyed it, because Prince of Persia was, in fact, the first game he had ever played. Many of you may have forgotten already, but before I reviewed this game there was a stub review written by the founder of Abandonia, Kosta.
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